Related effects and lists
- All Minecraft effect IDs — the full searchable list.
- Speed — another beneficial effect.
- Haste — another beneficial effect.
- Strength — another beneficial effect.
- Minecraft enchantment IDs — enchant your gear instead.
Health Boost is a beneficial (positive) status effect in Minecraft Java Edition 1.21.
minecraft:health_boost
Give Health Boost II for 60 seconds (Java Edition 1.13+; duration in seconds, then amplifier where 0 = level I):
Remove the effect from the nearest player:
Health Boost raises your maximum health by 4 points (2 hearts) per level for its duration, a bigger health bar on demand.
There is no survival source in current Java Edition; Health Boost comes from commands and custom content. Older versions granted it from enchanted golden apples, but modern apples give Absorption instead.
Do not confuse Health Boost with Absorption: Health Boost raises your real maximum, while Absorption adds temporary buffer hearts that do not regenerate. Map makers use Health Boost for boss phases and difficulty scaling.
The effect ID for Health Boost is minecraft:health_boost. Java Edition 1.13+ /effect commands use this namespaced form. On Java 1.12.2 and earlier the numerical ID was 21.
Run /effect give @p minecraft:health_boost 60 1 to get Health Boost II for 60 seconds. The first number is the duration in seconds; the second is the amplifier (0 = level I, 1 = level II). Remove it with /effect clear @p minecraft:health_boost.
Health Boost is a beneficial (positive) status effect in Minecraft Java Edition, based on its registry category (beneficial).
You cannot in current Java Edition; it is available only through commands like /effect give @p minecraft:health_boost. Survival players use Absorption from golden apples for extra hearts instead.
Health Boost increases your actual maximum health, so the extra hearts can be healed and kept while the effect lasts. Absorption adds temporary yellow hearts that disappear once damaged away and cannot be regenerated.