Related effects and lists
- All Minecraft effect IDs — the full searchable list.
- Speed — another beneficial effect.
- Haste — another beneficial effect.
- Strength — another beneficial effect.
- Minecraft enchantment IDs — enchant your gear instead.
Regeneration is a beneficial (positive) status effect in Minecraft Java Edition 1.21.
minecraft:regeneration
Give Regeneration II for 60 seconds (Java Edition 1.13+; duration in seconds, then amplifier where 0 = level I):
Remove the effect from the nearest player:
Regeneration restores health over time, healing half a heart every couple of seconds at level I and scaling up per level.
Brew a Potion of Regeneration from an awkward potion and a ghast tear, upgraded to level II with glowstone. Golden apples grant a short burst, beacons offer it as a secondary effect, axolotls gift it after you help them fight, and suspicious stew can carry it too.
Regeneration I over 45 seconds heals 11 hearts total, making it the efficient choice between fights, while Regeneration II is the in-fight emergency option. It does not stack with itself, so reapplying early wastes the potion.
The effect ID for Regeneration is minecraft:regeneration. Java Edition 1.13+ /effect commands use this namespaced form. On Java 1.12.2 and earlier the numerical ID was 10.
Run /effect give @p minecraft:regeneration 60 1 to get Regeneration II for 60 seconds. The first number is the duration in seconds; the second is the amplifier (0 = level I, 1 = level II). Remove it with /effect clear @p minecraft:regeneration.
Regeneration is a beneficial (positive) status effect in Minecraft Java Edition, based on its registry category (beneficial).
Brew a ghast tear into an awkward potion. Redstone extends it to a minute and a half, glowstone upgrades it to Regeneration II for faster healing over a shorter time.
Level I restores half a heart every 2.5 seconds, roughly one heart every five seconds. Level II doubles the tick rate, and higher command-only levels scale further.